// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public class TestSceneTimingScreen : EditorClockTestScene { [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; public TestSceneTimingScreen() { editorBeatmap = new EditorBeatmap(new OsuBeatmap()); } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new TimingScreen(); } } }