// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Screens; namespace osu.Game.Overlays.FirstRunSetup { public abstract class FirstRunSetupScreen : Screen { [Resolved] protected FirstRunSetupOverlay Overlay { get; private set; } protected override bool OnClick(ClickEvent e) => true; public override void OnEntering(IScreen last) { base.OnEntering(last); this .FadeInFromZero(500) .MoveToX(100) .MoveToX(0, 500, Easing.OutQuint); } public override void OnResuming(IScreen last) { base.OnResuming(last); this .FadeInFromZero(500) .MoveToX(0, 500, Easing.OutQuint); } public override void OnSuspending(IScreen next) { base.OnSuspending(next); this .FadeOut(100) .MoveToX(-100, 500, Easing.OutQuint); } } }