// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { internal class TimelineBlueprintContainer : BlueprintContainer { [Resolved(CanBeNull = true)] private Timeline timeline { get; set; } private DragEvent lastDragEvent; public TimelineBlueprintContainer(EditorBeatmap beatmap) { RelativeSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; Height = 0.4f; AddInternal(new Box { Colour = Color4.Black, RelativeSizeAxes = Axes.Both, Alpha = 0.1f, }); } protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }; protected override void LoadComplete() { base.LoadComplete(); DragBox.Alpha = 0; } protected override bool OnDrag(DragEvent e) { if (timeline != null) { var timelineQuad = timeline.ScreenSpaceDrawQuad; var mouseX = e.ScreenSpaceMousePosition.X; // scroll if in a drag and dragging outside visible extents if (mouseX > timelineQuad.TopRight.X) timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime)); else if (mouseX < timelineQuad.TopLeft.X) timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime)); } lastDragEvent = e; return base.OnDrag(e); } protected override bool OnDragEnd(DragEndEvent e) { lastDragEvent = null; return base.OnDragEnd(e); } protected override void Update() { // trigger every frame so drags continue to update selection while playback is scrolling the timeline. if (IsDragged) OnDrag(lastDragEvent); base.Update(); } protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler(); internal class TimelineSelectionHandler : SelectionHandler { public override bool HandleMovement(MoveSelectionEvent moveEvent) => true; } protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject); protected override DragBox CreateDragBox(Action performSelect) => new TimelineDragBox(performSelect); private class TimelineDragBox : DragBox { private Vector2 lastMouseDown; private float localMouseDown; public TimelineDragBox(Action performSelect) : base(performSelect) { } protected override Drawable CreateBox() => new Box { RelativeSizeAxes = Axes.Y, Alpha = 0.3f }; public override bool HandleDrag(MouseButtonEvent e) { // store the original position of the mouse down, as we may be scrolled during selection. if (lastMouseDown != e.ScreenSpaceMouseDownPosition) { lastMouseDown = e.ScreenSpaceMouseDownPosition; localMouseDown = e.MouseDownPosition.X; } float selection1 = localMouseDown; float selection2 = e.MousePosition.X; Box.X = Math.Min(selection1, selection2); Box.Width = Math.Abs(selection1 - selection2); PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat); return true; } } protected class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer { protected override Container Content { get; } public TimelineSelectionBlueprintContainer() { AddInternal(new TimelinePart(Content = new Container { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both }); } } private class TimelineHitObjectBlueprint : SelectionBlueprint { private readonly Circle circle; private readonly Container extensionBar; [UsedImplicitly] private readonly Bindable startTime; public const float THICKNESS = 3; private const float circle_size = 16; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos); public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; startTime = hitObject.StartTimeBindable.GetBoundCopy(); startTime.BindValueChanged(time => X = (float)time.NewValue, true); RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; if (hitObject is IHasEndTime) { AddInternal(extensionBar = new Container { CornerRadius = 2, Masking = true, Size = new Vector2(1, THICKNESS), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativePositionAxes = Axes.X, RelativeSizeAxes = Axes.X, Colour = Color4.Black, Child = new Box { RelativeSizeAxes = Axes.Both, } }); } AddInternal(circle = new Circle { Size = new Vector2(circle_size), Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, RelativePositionAxes = Axes.X, AlwaysPresent = true, Colour = Color4.White, BorderColour = Color4.Black, BorderThickness = THICKNESS, }); } protected override void Update() { base.Update(); // no bindable so we perform this every update Width = (float)(HitObject.GetEndTime() - HitObject.StartTime); } protected override void OnSelected() { circle.BorderColour = Color4.Orange; if (extensionBar != null) extensionBar.Colour = Color4.Orange; } protected override void OnDeselected() { circle.BorderColour = Color4.Black; if (extensionBar != null) extensionBar.Colour = Color4.Black; } public override Quad SelectionQuad { get { // correctly include the circle in the selection quad region, as it is usually outside the blueprint itself. var circleQuad = circle.ScreenSpaceDrawQuad; var actualQuad = ScreenSpaceDrawQuad; return new Quad(circleQuad.TopLeft, Vector2.ComponentMax(actualQuad.TopRight, circleQuad.TopRight), circleQuad.BottomLeft, Vector2.ComponentMax(actualQuad.BottomRight, circleQuad.BottomRight)); } } public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft; } } }