// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Utils; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { internal class OsuModRepel : OsuEaseHitObjectPositionsMod { public override string Name => "Repel"; public override string Acronym => "RP"; public override string Description => "Run away!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] public override BindableFloat EasingStrength { get; } = new BindableFloat(0.6f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; protected override float EasingStrengthMultiplier => 0.8f; protected override Vector2 DestinationVector { get { float x = Math.Clamp(2 * WorkingHitObject.X - CursorPosition.X, 0, OsuPlayfield.BASE_SIZE.X); float y = Math.Clamp(2 * WorkingHitObject.Y - CursorPosition.Y, 0, OsuPlayfield.BASE_SIZE.Y); if (WorkingHitObject.HitObject is Slider slider) { var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider); x = possibleMovementBounds.Width < 0 ? x : Math.Clamp(x, possibleMovementBounds.Left, possibleMovementBounds.Right); y = possibleMovementBounds.Height < 0 ? y : Math.Clamp(y, possibleMovementBounds.Top, possibleMovementBounds.Bottom); } return new Vector2(x, y); } } } }