// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osuTK; using Vector4 = System.Numerics.Vector4; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneSegmentedGraph : OsuTestScene { private readonly SegmentedGraph graph; public TestSceneSegmentedGraph() { Children = new Drawable[] { graph = new SegmentedGraph(10) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(1, 0.5f), }, }; for (int i = 0; i < graph.TierColours.Length; i++) { graph.TierColours[i] = new Colour4(Vector4.Lerp(Colour4.Blue.Vector, Colour4.White.Vector, i * 1f / (graph.TierColours.Length - 1))); } AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1, 10).ToArray()); AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).ToArray()); AddStep("values from 1-500", () => graph.Values = Enumerable.Range(1, 500).ToArray()); AddStep("sin() function of size 100", () => sinFunction()); AddStep("sin() function of size 500", () => sinFunction(500)); AddStep("bumps of size 100", () => bumps()); AddStep("bumps of size 500", () => bumps(500)); AddStep("100 random values", () => randomValues()); AddStep("500 random values", () => randomValues(500)); AddStep("beatmap density with granularity of 200", () => beatmapDensity()); AddStep("beatmap density with granularity of 300", () => beatmapDensity(300)); AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray()); } private void sinFunction(int size = 100) { const int max_value = 255; graph.Values = new int[size]; float step = 2 * MathF.PI / size; float x = 0; for (int i = 0; i < size; i++) { graph.Values[i] = (int)(max_value * MathF.Sin(x)); x += step; } } private void bumps(int size = 100) { const int max_value = 255; graph.Values = new int[size]; float step = 2 * MathF.PI / size; float x = 0; for (int i = 0; i < size; i++) { graph.Values[i] = (int)(max_value * Math.Abs(MathF.Sin(x))); x += step; } } private void randomValues(int size = 100) { Random rng = new Random(); graph.Values = new int[size]; for (int i = 0; i < size; i++) { graph.Values[i] = rng.Next(255); } } private void beatmapDensity(int granularity = 200) { var ruleset = new OsuRuleset(); var beatmap = CreateBeatmap(ruleset.RulesetInfo); IEnumerable objects = beatmap.HitObjects; // Taken from SongProgressGraph graph.Values = new int[granularity]; if (!objects.Any()) return; double firstHit = objects.First().StartTime; double lastHit = objects.Max(o => o.GetEndTime()); if (lastHit == 0) lastHit = objects.Last().StartTime; double interval = (lastHit - firstHit + 1) / granularity; foreach (var h in objects) { double endTime = h.GetEndTime(); Debug.Assert(endTime >= h.StartTime); int startRange = (int)((h.StartTime - firstHit) / interval); int endRange = (int)((endTime - firstHit) / interval); for (int i = startRange; i <= endRange; i++) graph.Values[i]++; } } } }