// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Sprites; using osu.Game.Overlays.Dialog; using osu.Game.Localisation; namespace osu.Game.Screens.Edit { public partial class PromptForSaveDialog : PopupDialog { public PromptForSaveDialog(Action exit, Action saveAndExit, Action cancel) { HeaderText = EditorDialogsStrings.SaveDialogHeader; Icon = FontAwesome.Regular.Save; Buttons = new PopupDialogButton[] { new PopupDialogOkButton { Text = EditorDialogsStrings.Save, Action = saveAndExit }, new PopupDialogDangerousButton { Text = EditorDialogsStrings.ForgetAllChanges, Action = exit }, new PopupDialogCancelButton { Text = EditorDialogsStrings.ContinueEditing, Action = cancel }, }; } } }