// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { public class GroupVisualisation : CompositeDrawable { public readonly ControlPointGroup Group; private readonly IBindableList controlPoints = new BindableList(); public GroupVisualisation(ControlPointGroup group) { RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Both; Origin = Anchor.TopLeft; Group = group; X = (float)group.Time; // Run in constructor so IsRedundant calls can work correctly. controlPoints.BindTo(Group.ControlPoints); controlPoints.BindCollectionChanged((_, __) => { ClearInternal(); if (controlPoints.Count == 0) return; foreach (var point in Group.ControlPoints) { switch (point) { case TimingControlPoint _: AddInternal(new ControlPointVisualisation(point) { Y = 0, }); break; case DifficultyControlPoint _: AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, }); break; case SampleControlPoint _: AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, }); break; case EffectControlPoint effect: AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f }); break; } } }, true); } /// /// For display purposes, check whether the proposed group is made redundant by this visualisation group. /// public bool IsVisuallyRedundant(ControlPointGroup other) => other.ControlPoints.Any(c => InternalChildren.OfType().Any(c2 => c2.IsVisuallyRedundant(c))); } }