// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Objects.Legacy.Taiko { public class ConvertHitWindows : HitWindows { private static readonly IReadOnlyDictionary base_ranges = new Dictionary { { HitResult.Great, (100, 70, 40) }, { HitResult.Good, (240, 160, 100) }, { HitResult.Meh, (270, 190, 140) }, { HitResult.Miss, (400, 400, 400) }, }; public override void SetDifficulty(double difficulty) { Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]); Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]); Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]); Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]); } } }