// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using Android.App; using Android.OS; using osu.Framework.Allocation; using osu.Game; using osu.Game.Updater; namespace osu.Android { public class OsuGameAndroid : OsuGame { [Cached] private readonly OsuGameActivity gameActivity; public OsuGameAndroid(OsuGameActivity activity) : base(null) { gameActivity = activity; } public override Version AssemblyVersion { get { var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0); try { // We store the osu! build number in the "VersionCode" field to better support google play releases. // If we were to use the main build number, it would require a new submission each time (similar to TestFlight). // In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time. // // We also need to be aware that older SDK versions store this as a 32bit int. // // Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060 // https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated string versionName = string.Empty; if (Build.VERSION.SdkInt >= BuildVersionCodes.P) { versionName = packageInfo.LongVersionCode.ToString(); // ensure we only read the trailing portion of long (the part we are interested in). versionName = versionName.Substring(versionName.Length - 9); } else { #pragma warning disable CS0618 // Type or member is obsolete // this is required else older SDKs will report missing method exception. versionName = packageInfo.VersionCode.ToString(); #pragma warning restore CS0618 // Type or member is obsolete } // undo play store version garbling (as mentioned above). return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1))); } catch { } return new Version(packageInfo.VersionName); } } protected override void LoadComplete() { base.LoadComplete(); LoadComponentAsync(new GameplayScreenRotationLocker(), Add); } protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); } }