// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Utils; using osu.Game.Screens.Menu; namespace osu.Game.Tests.Visual.Menus { [TestFixture] public partial class TestSceneIntroWelcome : IntroTestScene { protected override bool IntroReliesOnTrack => false; protected override IntroScreen CreateScreen() => new IntroWelcome(); public override void TestPlayIntro() { base.TestPlayIntro(); AddUntilStep("wait for load", () => MusicController.TrackLoaded); AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1)); AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping); } } }