// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Graphics.UserInterface { public class FPSCounter : VisibilityContainer, IHasCustomTooltip { private RollingCounter counterUpdateFrameTime = null!; private RollingCounter counterDrawFPS = null!; private Container mainContent = null!; private Container background = null!; private const float idle_background_alpha = 0.4f; private readonly BindableBool showFpsDisplay = new BindableBool(true); [Resolved] private OsuColour colours { get; set; } = null!; public FPSCounter() { AutoSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { InternalChildren = new Drawable[] { mainContent = new Container { Alpha = 0, Size = new Vector2(42, 26), Children = new Drawable[] { background = new Container { RelativeSizeAxes = Axes.Both, CornerRadius = 5, CornerExponent = 5f, Masking = true, Alpha = idle_background_alpha, Children = new Drawable[] { new Box { Colour = colours.Gray0, RelativeSizeAxes = Axes.Both, }, } }, counterUpdateFrameTime = new FrameTimeCounter { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding(1), Y = -2, }, counterDrawFPS = new FramesPerSecondCounter { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding(2), Y = 10, Scale = new Vector2(0.8f), } } }, }; config.BindWith(OsuSetting.ShowFpsDisplay, showFpsDisplay); } protected override void LoadComplete() { base.LoadComplete(); displayTemporarily(); showFpsDisplay.BindValueChanged(showFps => { State.Value = showFps.NewValue ? Visibility.Visible : Visibility.Hidden; if (showFps.NewValue) displayTemporarily(); }, true); State.BindValueChanged(state => showFpsDisplay.Value = state.NewValue == Visibility.Visible); } protected override void PopIn() => this.FadeIn(100); protected override void PopOut() => this.FadeOut(100); protected override bool OnHover(HoverEvent e) { background.FadeTo(1, 200); displayTemporarily(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { background.FadeTo(idle_background_alpha, 200); displayTemporarily(); base.OnHoverLost(e); } private bool isDisplayed; private ScheduledDelegate? fadeOutDelegate; private double aimDrawFPS; private double aimUpdateFPS; private void displayTemporarily() { if (!isDisplayed) { mainContent.FadeTo(1, 300, Easing.OutQuint); isDisplayed = true; } fadeOutDelegate?.Cancel(); fadeOutDelegate = null; if (!IsHovered) { fadeOutDelegate = Scheduler.AddDelayed(() => { mainContent.FadeTo(0, 300, Easing.OutQuint); isDisplayed = false; }, 2000); } } [Resolved] private GameHost gameHost { get; set; } = null!; protected override void Update() { base.Update(); // Handle the case where the window has become inactive or the user changed the // frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier). bool aimRatesChanged = updateAimFPS(); // TODO: this is wrong (elapsed clock time, not actual run time). double newUpdateFrameTime = gameHost.UpdateThread.Clock.ElapsedFrameTime; // use elapsed frame time rather then FramesPerSecond to better catch stutter frames. double newDrawFps = 1000 / Math.Max(0.001, gameHost.DrawThread.Clock.ElapsedFrameTime); const double spike_time_ms = 20; bool hasUpdateSpike = counterUpdateFrameTime.Current.Value < spike_time_ms && newUpdateFrameTime > spike_time_ms; bool hasDrawSpike = counterDrawFPS.Current.Value > (1000 / spike_time_ms) && newDrawFps <= (1000 / spike_time_ms); // If the frame time spikes up, make sure it shows immediately on the counter. if (hasUpdateSpike) counterUpdateFrameTime.SetCountWithoutRolling(newUpdateFrameTime); else counterUpdateFrameTime.Current.Value = newUpdateFrameTime; if (hasDrawSpike) counterDrawFPS.SetCountWithoutRolling(newDrawFps); else counterDrawFPS.Current.Value = newDrawFps; counterDrawFPS.Colour = getColour(counterDrawFPS.DisplayedCount / aimDrawFPS); double displayedUpdateFPS = 1000 / counterUpdateFrameTime.DisplayedCount; counterUpdateFrameTime.Colour = getColour(displayedUpdateFPS / aimUpdateFPS); bool hasSignificantChanges = aimRatesChanged || hasDrawSpike || hasUpdateSpike || counterDrawFPS.DisplayedCount < aimDrawFPS * 0.8 || displayedUpdateFPS < aimUpdateFPS * 0.8; if (hasSignificantChanges) displayTemporarily(); } private bool updateAimFPS() { if (gameHost.UpdateThread.Clock.Throttling) { double newAimDrawFPS = gameHost.DrawThread.Clock.MaximumUpdateHz; double newAimUpdateFPS = gameHost.UpdateThread.Clock.MaximumUpdateHz; if (aimDrawFPS != newAimDrawFPS || aimUpdateFPS != newAimUpdateFPS) { aimDrawFPS = newAimDrawFPS; aimUpdateFPS = newAimUpdateFPS; return true; } } else { double newAimFPS = gameHost.InputThread.Clock.MaximumUpdateHz; if (aimDrawFPS != newAimFPS || aimUpdateFPS != newAimFPS) { aimUpdateFPS = aimDrawFPS = newAimFPS; return true; } } return false; } private ColourInfo getColour(double performanceRatio) { if (performanceRatio < 0.5f) return Interpolation.ValueAt(performanceRatio, colours.Red, colours.Orange2, 0, 0.5); return Interpolation.ValueAt(performanceRatio, colours.Orange2, colours.Lime0, 0.5, 0.9); } public ITooltip GetCustomTooltip() => new FPSCounterTooltip(); public object TooltipContent => this; public class FramesPerSecondCounter : RollingCounter { protected override double RollingDuration => 1000; protected override OsuSpriteText CreateSpriteText() { return new OsuSpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), Spacing = new Vector2(-2), }; } protected override LocalisableString FormatCount(double count) { return $"{count:#,0}fps"; } } public class FrameTimeCounter : RollingCounter { protected override double RollingDuration => 1000; protected override OsuSpriteText CreateSpriteText() { return new OsuSpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Font = OsuFont.Default.With(fixedWidth: true, size: 16, weight: FontWeight.SemiBold), Spacing = new Vector2(-1), }; } protected override LocalisableString FormatCount(double count) { if (count < 1) return $"{count:N1}ms"; return $"{count:N0}ms"; } } } }