// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Text; using DiscordRPC; using DiscordRPC.Message; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Users; using LogLevel = osu.Framework.Logging.LogLevel; using User = osu.Game.Users.User; namespace osu.Desktop { internal class DiscordRichPresence : Component { private const string client_id = "367827983903490050"; private DiscordRpcClient client; [Resolved] private IBindable ruleset { get; set; } private IBindable user; private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); private readonly RichPresence presence = new RichPresence { Assets = new Assets { LargeImageKey = "osu_logo_lazer", } }; [BackgroundDependencyLoader] private void load(IAPIProvider provider) { client = new DiscordRpcClient(client_id) { SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady. }; client.OnReady += onReady; // safety measure for now, until we performance test / improve backoff for failed connections. client.OnConnectionFailed += (_, __) => client.Deinitialize(); client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network); (user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u => { status.UnbindBindings(); status.BindTo(u.NewValue.Status); activity.UnbindBindings(); activity.BindTo(u.NewValue.Activity); }, true); ruleset.BindValueChanged(_ => updateStatus()); status.BindValueChanged(_ => updateStatus()); activity.BindValueChanged(_ => updateStatus()); client.Initialize(); } private void onReady(object _, ReadyMessage __) { Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug); updateStatus(); } private void updateStatus() { if (!client.IsInitialized) return; if (status.Value is UserStatusOffline) { client.ClearPresence(); return; } if (status.Value is UserStatusOnline && activity.Value != null) { presence.State = truncate(activity.Value.Status); presence.Details = truncate(getDetails(activity.Value)); } else { presence.State = "Idle"; presence.Details = string.Empty; } // update user information presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty); // update ruleset presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom"; presence.Assets.SmallImageText = ruleset.Value.Name; client.SetPresence(presence); } private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); private string truncate(string str) { if (Encoding.UTF8.GetByteCount(str) <= 128) return str; ReadOnlyMemory strMem = str.AsMemory(); do { strMem = strMem[..^1]; } while (Encoding.UTF8.GetByteCount(strMem.Span) + ellipsis_length > 128); return string.Create(strMem.Length + 1, strMem, (span, mem) => { mem.Span.CopyTo(span); span[^1] = '…'; }); } private string getDetails(UserActivity activity) { switch (activity) { case UserActivity.SoloGame solo: return solo.Beatmap.ToString(); case UserActivity.Editing edit: return edit.Beatmap.ToString(); case UserActivity.InLobby lobby: return lobby.Room.Name.Value; } return string.Empty; } protected override void Dispose(bool isDisposing) { client.Dispose(); base.Dispose(isDisposing); } } }