//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Drawables; using OpenTK; using OpenTK.Graphics; using osu.Game.Graphics; using osu.Game.Configuration; using System; using osu.Framework.Graphics.Transformations; using osu.Framework.Timing; using osu.Game.GameModes.Play; namespace osu.Game.Overlays { public class Toolbar : Container { const float height = 50; public Action OnSettings; public Action OnHome; public Action OnPlayModeChange; private ToolbarModeSelector modeSelector; public void SetState(ToolbarState state, bool instant = false) { int time = instant ? 0 : 200; switch (state) { case ToolbarState.Hidden: MoveToY(-Size.Y, time, EasingTypes.InQuint); FadeOut(time); break; case ToolbarState.Visible: MoveToY(0, time, EasingTypes.OutQuint); FadeIn(time); break; } } public override void Load() { base.Load(); RelativeSizeAxes = Axes.X; Size = new Vector2(1, height); Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f) }, new FlowContainer { Direction = FlowDirection.HorizontalOnly, RelativeSizeAxes = Axes.Y, Children = new Drawable[] { new ToolbarButton { Icon = FontAwesome.gear, Action = OnSettings, TooltipMain = "Settings", TooltipSub = "Change your settings", }, new ToolbarButton { Icon = FontAwesome.home, TooltipMain = "Home", TooltipSub = "Return to the main menu", Action = OnHome }, modeSelector = new ToolbarModeSelector { OnPlayModeChange = OnPlayModeChange } } }, new FlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Direction = FlowDirection.HorizontalOnly, RelativeSizeAxes = Axes.Y, Children = new [] { new ToolbarButton { Icon = FontAwesome.search }, new ToolbarButton { Icon = FontAwesome.user, Text = ((OsuGame)Game).Config.Get(OsuConfig.Username) }, new ToolbarButton { Icon = FontAwesome.bars }, } } }; } public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode); } public enum ToolbarState { Visible, Hidden, } }