// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.Objects.Drawables { public partial class DrawableDroplet : DrawablePalpableCatchHitObject { public DrawableDroplet() : this(null) { } public DrawableDroplet(CatchHitObject? h) : base(h) { } [BackgroundDependencyLoader] private void load() { ScalingContainer.Child = new SkinnableDrawable( new CatchSkinComponentLookup(CatchSkinComponents.Droplet), _ => new DropletPiece()); } private float startRotation; protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); // Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms(). startRotation = RandomSingle(1) * 20; } protected override void Update() { base.Update(); // No clamping for droplets. They should be considered indefinitely spinning regardless of time. // They also never end up on the plate, so they shouldn't stop spinning when caught. double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000); ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress); } } }