// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Game.Rulesets.Objects.Types; using System; using System.Collections.Generic; using System.IO; using osu.Game.Beatmaps.Formats; using osu.Game.Audio; using System.Linq; using JetBrains.Annotations; using osu.Framework.Logging; using osu.Framework.MathUtils; namespace osu.Game.Rulesets.Objects.Legacy { /// /// A HitObjectParser to parse legacy Beatmaps. /// public abstract class ConvertHitObjectParser : HitObjectParser { /// /// The offset to apply to all time values. /// protected readonly double Offset; /// /// The beatmap version. /// protected readonly int FormatVersion; protected bool FirstObject { get; private set; } = true; protected ConvertHitObjectParser(double offset, int formatVersion) { Offset = offset; FormatVersion = formatVersion; } [CanBeNull] public override HitObject Parse(string text) { try { string[] split = text.Split(','); Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE)); double startTime = Parsing.ParseDouble(split[2]) + Offset; ConvertHitObjectType type = (ConvertHitObjectType)Parsing.ParseInt(split[3]); int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4; type &= ~ConvertHitObjectType.ComboOffset; bool combo = type.HasFlag(ConvertHitObjectType.NewCombo); type &= ~ConvertHitObjectType.NewCombo; var soundType = (LegacySoundType)Parsing.ParseInt(split[4]); var bankInfo = new SampleBankInfo(); HitObject result = null; if (type.HasFlag(ConvertHitObjectType.Circle)) { result = CreateHit(pos, combo, comboOffset); if (split.Length > 5) readCustomSampleBanks(split[5], bankInfo); } else if (type.HasFlag(ConvertHitObjectType.Slider)) { PathType pathType = PathType.Catmull; double? length = null; string[] pointSplit = split[5].Split('|'); int pointCount = 1; foreach (var t in pointSplit) if (t.Length > 1) pointCount++; var points = new Vector2[pointCount]; int pointIndex = 1; foreach (string t in pointSplit) { if (t.Length == 1) { switch (t) { case @"C": pathType = PathType.Catmull; break; case @"B": pathType = PathType.Bezier; break; case @"L": pathType = PathType.Linear; break; case @"P": pathType = PathType.PerfectCurve; break; } continue; } string[] temp = t.Split(':'); points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos; } // osu-stable special-cased colinear perfect curves to a CurveType.Linear bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points)) pathType = PathType.Linear; int repeatCount = Parsing.ParseInt(split[6]); if (repeatCount > 9000) throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high"); // osu-stable treated the first span of the slider as a repeat, but no repeats are happening repeatCount = Math.Max(0, repeatCount - 1); if (split.Length > 7) { length = Math.Max(0, Parsing.ParseDouble(split[7])); if (length == 0) length = null; } if (split.Length > 10) readCustomSampleBanks(split[10], bankInfo); // One node for each repeat + the start and end nodes int nodes = repeatCount + 2; // Populate node sample bank infos with the default hit object sample bank var nodeBankInfos = new List(); for (int i = 0; i < nodes; i++) nodeBankInfos.Add(bankInfo.Clone()); // Read any per-node sample banks if (split.Length > 9 && split[9].Length > 0) { string[] sets = split[9].Split('|'); for (int i = 0; i < nodes; i++) { if (i >= sets.Length) break; SampleBankInfo info = nodeBankInfos[i]; readCustomSampleBanks(sets[i], info); } } // Populate node sound types with the default hit object sound type var nodeSoundTypes = new List(); for (int i = 0; i < nodes; i++) nodeSoundTypes.Add(soundType); // Read any per-node sound types if (split.Length > 8 && split[8].Length > 0) { string[] adds = split[8].Split('|'); for (int i = 0; i < nodes; i++) { if (i >= adds.Length) break; int sound; int.TryParse(adds[i], out sound); nodeSoundTypes[i] = (LegacySoundType)sound; } } // Generate the final per-node samples var nodeSamples = new List>(nodes); for (int i = 0; i < nodes; i++) nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples); // The samples are played when the slider ends, which is the last node result.Samples = nodeSamples[nodeSamples.Count - 1]; } else if (type.HasFlag(ConvertHitObjectType.Spinner)) { double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset); result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime); if (split.Length > 6) readCustomSampleBanks(split[6], bankInfo); } else if (type.HasFlag(ConvertHitObjectType.Hold)) { // Note: Hold is generated by BMS converts double endTime = Math.Max(startTime, Parsing.ParseDouble(split[2])); if (split.Length > 5 && !string.IsNullOrEmpty(split[5])) { string[] ss = split[5].Split(':'); endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0])); readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo); } result = CreateHold(pos, combo, comboOffset, endTime + Offset); } if (result == null) { Logger.Log($"Unknown hit object type: {type}. Skipped.", level: LogLevel.Error); return null; } result.StartTime = startTime; if (result.Samples.Count == 0) result.Samples = convertSoundType(soundType, bankInfo); FirstObject = false; return result; } catch (FormatException) { Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important); } catch (OverflowException) { Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important); } return null; } private void readCustomSampleBanks(string str, SampleBankInfo bankInfo) { if (string.IsNullOrEmpty(str)) return; string[] split = str.Split(':'); var bank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[0]); var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[1]); string stringBank = bank.ToString().ToLowerInvariant(); if (stringBank == @"none") stringBank = null; string stringAddBank = addbank.ToString().ToLowerInvariant(); if (stringAddBank == @"none") stringAddBank = null; bankInfo.Normal = stringBank; bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank; if (split.Length > 2) bankInfo.CustomSampleBank = Parsing.ParseInt(split[2]); if (split.Length > 3) bankInfo.Volume = Math.Max(0, Parsing.ParseInt(split[3])); bankInfo.Filename = split.Length > 4 ? split[4] : null; } /// /// Creates a legacy Hit-type hit object. /// /// The position of the hit object. /// Whether the hit object creates a new combo. /// When starting a new combo, the offset of the new combo relative to the current one. /// The hit object. protected abstract HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset); /// /// Creats a legacy Slider-type hit object. /// /// The position of the hit object. /// Whether the hit object creates a new combo. /// When starting a new combo, the offset of the new combo relative to the current one. /// The slider control points. /// The slider length. /// The slider curve type. /// The slider repeat count. /// The samples to be played when the slider nodes are hit. This includes the head and tail of the slider. /// The hit object. protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount, List> nodeSamples); /// /// Creates a legacy Spinner-type hit object. /// /// The position of the hit object. /// Whether the hit object creates a new combo. /// When starting a new combo, the offset of the new combo relative to the current one. /// The spinner end time. /// The hit object. protected abstract HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime); /// /// Creates a legacy Hold-type hit object. /// /// The position of the hit object. /// Whether the hit object creates a new combo. /// When starting a new combo, the offset of the new combo relative to the current one. /// The hold end time. protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime); private List convertSoundType(LegacySoundType type, SampleBankInfo bankInfo) { // Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario if (!string.IsNullOrEmpty(bankInfo.Filename)) { return new List { new FileHitSampleInfo { Filename = bankInfo.Filename, Volume = bankInfo.Volume } }; } var soundTypes = new List { new LegacyHitSampleInfo { Bank = bankInfo.Normal, Name = HitSampleInfo.HIT_NORMAL, Volume = bankInfo.Volume, CustomSampleBank = bankInfo.CustomSampleBank } }; if (type.HasFlag(LegacySoundType.Finish)) { soundTypes.Add(new LegacyHitSampleInfo { Bank = bankInfo.Add, Name = HitSampleInfo.HIT_FINISH, Volume = bankInfo.Volume, CustomSampleBank = bankInfo.CustomSampleBank }); } if (type.HasFlag(LegacySoundType.Whistle)) { soundTypes.Add(new LegacyHitSampleInfo { Bank = bankInfo.Add, Name = HitSampleInfo.HIT_WHISTLE, Volume = bankInfo.Volume, CustomSampleBank = bankInfo.CustomSampleBank }); } if (type.HasFlag(LegacySoundType.Clap)) { soundTypes.Add(new LegacyHitSampleInfo { Bank = bankInfo.Add, Name = HitSampleInfo.HIT_CLAP, Volume = bankInfo.Volume, CustomSampleBank = bankInfo.CustomSampleBank }); } return soundTypes; } private class SampleBankInfo { public string Filename; public string Normal; public string Add; public int Volume; public int CustomSampleBank; public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone(); } private class LegacyHitSampleInfo : HitSampleInfo { public int CustomSampleBank { set { if (value > 1) Suffix = value.ToString(); } } } private class FileHitSampleInfo : HitSampleInfo { public string Filename; public override IEnumerable LookupNames => new[] { Filename, Path.ChangeExtension(Filename, null) }; } [Flags] private enum LegacySoundType { None = 0, Normal = 1, Whistle = 2, Finish = 4, Clap = 8 } } }