// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using AutoMapper; using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Models; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; using osu.Game.Scoring; using Realms; #nullable enable namespace osu.Game.Beatmaps { /// /// A single beatmap difficulty. /// [ExcludeFromDynamicCompile] [Serializable] [MapTo("Beatmap")] public class BeatmapInfo : RealmObject, IHasGuidPrimaryKey, IBeatmapInfo, IEquatable { [PrimaryKey] public Guid ID { get; set; } = Guid.NewGuid(); public string DifficultyName { get; set; } = string.Empty; public RulesetInfo Ruleset { get; set; } = null!; public BeatmapDifficulty Difficulty { get; set; } = new BeatmapDifficulty(); public BeatmapMetadata Metadata { get; set; } = new BeatmapMetadata(); [IgnoreMap] [Backlink(nameof(ScoreInfo.BeatmapInfo))] public IQueryable Scores { get; } = null!; public BeatmapInfo(RulesetInfo ruleset, BeatmapDifficulty difficulty, BeatmapMetadata metadata) { Ruleset = ruleset; Difficulty = difficulty; Metadata = metadata; } [UsedImplicitly] public BeatmapInfo() // TODO: consider removing this and migrating all usages to ctor with parameters. { } public BeatmapSetInfo? BeatmapSet { get; set; } [Ignored] public RealmNamedFileUsage? File => BeatmapSet?.Files.FirstOrDefault(f => f.File.Hash == Hash); public BeatmapOnlineStatus Status { get => (BeatmapOnlineStatus)StatusInt; set => StatusInt = (int)value; } [MapTo(nameof(Status))] public int StatusInt { get; set; } = (int)BeatmapOnlineStatus.None; [Indexed] public int OnlineID { get; set; } = -1; public double Length { get; set; } public double BPM { get; set; } public string Hash { get; set; } = string.Empty; public double StarRating { get; set; } public string MD5Hash { get; set; } = string.Empty; [JsonIgnore] public bool Hidden { get; set; } #region Properties we may not want persisted (but also maybe no harm?) public double AudioLeadIn { get; set; } public float StackLeniency { get; set; } = 0.7f; public bool SpecialStyle { get; set; } public bool LetterboxInBreaks { get; set; } public bool WidescreenStoryboard { get; set; } public bool EpilepsyWarning { get; set; } public bool SamplesMatchPlaybackRate { get; set; } public double DistanceSpacing { get; set; } public int BeatDivisor { get; set; } public int GridSize { get; set; } public double TimelineZoom { get; set; } [Ignored] public CountdownType Countdown { get; set; } = CountdownType.Normal; /// /// The number of beats to move the countdown backwards (compared to its default location). /// public int CountdownOffset { get; set; } #endregion public bool Equals(BeatmapInfo? other) { if (ReferenceEquals(this, other)) return true; if (other == null) return false; return ID == other.ID; } public bool Equals(IBeatmapInfo? other) => other is BeatmapInfo b && Equals(b); public bool AudioEquals(BeatmapInfo? other) => other != null && BeatmapSet != null && other.BeatmapSet != null && BeatmapSet.Hash == other.BeatmapSet.Hash && Metadata.AudioFile == other.Metadata.AudioFile; public bool BackgroundEquals(BeatmapInfo? other) => other != null && BeatmapSet != null && other.BeatmapSet != null && BeatmapSet.Hash == other.BeatmapSet.Hash && Metadata.BackgroundFile == other.Metadata.BackgroundFile; IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata; IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet; IRulesetInfo IBeatmapInfo.Ruleset => Ruleset; IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => Difficulty; #region Compatibility properties private int rulesetID; [Ignored] [IgnoreMap] public int RulesetID { // ReSharper disable once ConstantConditionalAccessQualifier get => Ruleset?.OnlineID ?? rulesetID; set { if (Ruleset != null) throw new InvalidOperationException($"Cannot set a {nameof(RulesetID)} when {nameof(Ruleset)} is non-null"); rulesetID = value; } } [Ignored] [IgnoreMap] public BeatmapDifficulty BaseDifficulty { get => Difficulty; set => Difficulty = value; } [Ignored] public string? Path => File?.Filename; [Ignored] public APIBeatmap? OnlineInfo { get; set; } [Ignored] public int? MaxCombo { get; set; } [Ignored] public int[] Bookmarks { get; set; } = Array.Empty(); public int BeatmapVersion; public BeatmapInfo Clone() => (BeatmapInfo)MemberwiseClone(); public override string ToString() => this.GetDisplayTitle(); #endregion } }