// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { public class SliderRepeat : OsuHitObject { public int RepeatIndex { get; set; } public double SpanDuration { get; set; } protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); // Out preempt should be one span early to give the user ample warning. TimePreempt += SpanDuration; // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. if (RepeatIndex > 0) TimePreempt = Math.Min(SpanDuration * 2, TimePreempt); } protected override HitWindows CreateHitWindows() => HitWindows.Empty; public override Judgement CreateJudgement() => new SliderRepeatJudgement(); public class SliderRepeatJudgement : OsuJudgement { public override bool IsBonus => true; protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0; } } }