// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using osu.Framework.Input.Bindings; using osu.Framework.Platform; using osu.Game.Database; using osu.Game.Input.Bindings; using osu.Game.Rulesets; namespace osu.Game.Input { public class KeyBindingStore : DatabaseBackedStore { public event Action KeyBindingChanged; public KeyBindingStore(Func createContext, RulesetStore rulesets, Storage storage = null) : base(createContext, storage) { foreach (var info in rulesets.AvailableRulesets) { var ruleset = info.CreateInstance(); foreach (var variant in ruleset.AvailableVariants) insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant); } } public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings); protected override void Prepare(bool reset = false) { if (reset) GetContext().Database.ExecuteSqlCommand("DELETE FROM KeyBinding"); } private void insertDefaults(IEnumerable defaults, int? rulesetId = null, int? variant = null) { var context = GetContext(); using (var transaction = context.BeginTransaction()) { // compare counts in database vs defaults foreach (var group in defaults.GroupBy(k => k.Action)) { int count = Query(rulesetId, variant).Count(k => (int)k.Action == (int)group.Key); int aimCount = group.Count(); if (aimCount <= count) continue; foreach (var insertable in group.Skip(count).Take(aimCount - count)) // insert any defaults which are missing. context.DatabasedKeyBinding.Add(new DatabasedKeyBinding { KeyCombination = insertable.KeyCombination, Action = insertable.Action, RulesetID = rulesetId, Variant = variant }); } context.SaveChanges(transaction); } } /// /// Retrieve s for a specified ruleset/variant content. /// /// The ruleset's internal ID. /// An optional variant. /// public IEnumerable Query(int? rulesetId = null, int? variant = null) => GetContext().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant); public void Update(KeyBinding keyBinding) { var context = GetContext(); context.Update(keyBinding); context.SaveChanges(); KeyBindingChanged?.Invoke(); } } }