// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Objects; using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class DefaultSongProgress : SongProgress { private const float bottom_bar_height = 5; private const float graph_height = SquareGraph.Column.WIDTH * 6; private const float handle_height = 18; private static readonly Vector2 handle_size = new Vector2(10, handle_height); private const float transition_duration = 200; private readonly SongProgressBar bar; private readonly SongProgressGraph graph; private readonly SongProgressInfo info; [Resolved] private Player? player { get; set; } public DefaultSongProgress() { RelativeSizeAxes = Axes.X; Anchor = Anchor.BottomRight; Origin = Anchor.BottomRight; Children = new Drawable[] { info = new SongProgressInfo { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, }, graph = new SongProgressGraph { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Height = graph_height, Margin = new MarginPadding { Bottom = bottom_bar_height }, }, bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, OnSeek = time => player?.Seek(time), }, }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { graph.FillColour = bar.FillColour = colours.BlueLighter; } protected override void LoadComplete() { Interactive.BindValueChanged(_ => updateBarVisibility(), true); ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); base.LoadComplete(); } protected override void UpdateObjects(IEnumerable objects) { graph.Objects = objects; info.StartTime = FirstHitTime; info.EndTime = LastHitTime; bar.StartTime = FirstHitTime; bar.EndTime = LastHitTime; } protected override void UpdateProgress(double progress, bool isIntro) { bar.CurrentTime = GameplayClock.CurrentTime; if (isIntro) graph.Progress = 0; else graph.Progress = (int)(graph.ColumnCount * progress); } protected override void Update() { base.Update(); Height = bottom_bar_height + graph_height + handle_size.Y + info.Height - graph.Y; } private void updateBarVisibility() { bar.Interactive = Interactive.Value; updateInfoMargin(); } private void updateGraphVisibility() { float barHeight = bottom_bar_height + handle_size.Y; bar.ResizeHeightTo(ShowGraph.Value ? barHeight + graph_height : barHeight, transition_duration, Easing.In); graph.FadeTo(ShowGraph.Value ? 1 : 0, transition_duration, Easing.In); updateInfoMargin(); } private void updateInfoMargin() { float finalMargin = bottom_bar_height + (Interactive.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0); info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In); } } }