// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System; using osu.Framework.Bindables; using osu.Framework.Graphics.Performance; using osu.Game.Rulesets.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections { public class FollowPointLifetimeEntry : LifetimeEntry { public event Action? Invalidated; public readonly OsuHitObject Start; public FollowPointLifetimeEntry(OsuHitObject start) { Start = start; LifetimeStart = Start.StartTime; bindEvents(); } private OsuHitObject? end; public OsuHitObject? End { get => end; set { UnbindEvents(); end = value; bindEvents(); refreshLifetimes(); } } private void bindEvents() { UnbindEvents(); // Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects. Start.DefaultsApplied += onDefaultsApplied; Start.PositionBindable.ValueChanged += onPositionChanged; if (End != null) { End.DefaultsApplied += onDefaultsApplied; End.PositionBindable.ValueChanged += onPositionChanged; } } public void UnbindEvents() { Start.DefaultsApplied -= onDefaultsApplied; Start.PositionBindable.ValueChanged -= onPositionChanged; if (End != null) { End.DefaultsApplied -= onDefaultsApplied; End.PositionBindable.ValueChanged -= onPositionChanged; } } private void onDefaultsApplied(HitObject obj) => refreshLifetimes(); private void onPositionChanged(ValueChangedEvent obj) => refreshLifetimes(); private void refreshLifetimes() { if (End == null || End.NewCombo || Start is Spinner || End is Spinner) { LifetimeEnd = LifetimeStart; return; } Vector2 startPosition = Start.StackedEndPosition; Vector2 endPosition = End.StackedPosition; Vector2 distanceVector = endPosition - startPosition; // The lifetime start will match the fade-in time of the first follow point. float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length; FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _); LifetimeStart = fadeInTime; LifetimeEnd = double.MaxValue; // This will be set by the connection. Invalidated?.Invoke(); } } }