// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using MessagePack; namespace osu.Game.Online.Multiplayer { [MessagePackObject] public class SetLockStateRequest : MatchUserRequest { /// /// /// If , s will not be able to change teams by themselves in the room, /// only s will be able to change teams for the s. /// /// /// If , any user can change their team in the room. /// /// // TODO: mention slots as well when slots are reimplemented [Key(0)] public bool Locked { get; set; } } }