// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Localisation; using osu.Game.Skinning; using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.SkinEditor { public partial class SkinSelectionHandler : SelectionHandler { private OsuMenuItem originMenu = null!; [Resolved] private SkinEditor skinEditor { get; set; } = null!; public override SelectionRotationHandler CreateRotationHandler() => new SkinSelectionRotationHandler { UpdatePosition = updateDrawablePosition }; public override SelectionScaleHandler CreateScaleHandler() { var scaleHandler = new SkinSelectionScaleHandler { UpdatePosition = updateDrawablePosition }; scaleHandler.PerformFlipFromScaleHandles += a => SelectionBox.PerformFlipFromScaleHandles(a); return scaleHandler; } public override bool HandleFlip(Direction direction, bool flipOverOrigin) { var selectionQuad = getSelectionQuad(); Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1); foreach (var b in SelectedBlueprints) { var drawableItem = (Drawable)b.Item; var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipOverOrigin ? drawableItem.Parent!.ScreenSpaceDrawQuad : selectionQuad, b.ScreenSpaceSelectionPoint); updateDrawablePosition(drawableItem, flippedPosition); drawableItem.Scale *= scaleFactor; drawableItem.Rotation -= drawableItem.Rotation % 180 * 2; } return true; } public override bool HandleMovement(MoveSelectionEvent moveEvent) { foreach (var c in SelectedBlueprints) { var item = c.Item; Drawable drawable = (Drawable)item; if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); } return true; } public static void ApplyClosestAnchorOrigin(Drawable drawable) { var closest = getClosestAnchor(drawable); applyAnchor(drawable, closest); applyOrigin(drawable, closest); } protected override void OnSelectionChanged() { base.OnSelectionChanged(); SelectionBox.CanFlipX = true; SelectionBox.CanFlipY = true; SelectionBox.CanReverse = false; } protected override void DeleteItems(IEnumerable items) => skinEditor.DeleteItems(items.ToArray()); protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) { var closestItem = new TernaryStateRadioMenuItem(SkinEditorStrings.Closest, MenuItemType.Standard, _ => applyClosestAnchors()) { State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) } }; yield return new OsuMenuItem(SkinEditorStrings.Anchor) { Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors) .Prepend(closestItem) .ToArray() }; yield return originMenu = new OsuMenuItem(SkinEditorStrings.Origin); closestItem.State.BindValueChanged(s => { // For UX simplicity, origin should only be user-editable when "closest" anchor mode is disabled. originMenu.Items = s.NewValue == TernaryState.True ? Array.Empty() : createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray(); }, true); yield return new OsuMenuItemSpacer(); yield return new OsuMenuItem(SkinEditorStrings.ResetPosition, MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) ((Drawable)blueprint.Item).Position = Vector2.Zero; }); yield return new OsuMenuItem(SkinEditorStrings.ResetRotation, MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) ((Drawable)blueprint.Item).Rotation = 0; }); yield return new OsuMenuItem(SkinEditorStrings.ResetScale, MenuItemType.Standard, () => { foreach (var blueprint in SelectedBlueprints) { var blueprintItem = ((Drawable)blueprint.Item); blueprintItem.Scale = Vector2.One; if (blueprintItem.RelativeSizeAxes.HasFlag(Axes.X)) blueprintItem.Width = 1; if (blueprintItem.RelativeSizeAxes.HasFlag(Axes.Y)) blueprintItem.Height = 1; } }); yield return new OsuMenuItemSpacer(); yield return new OsuMenuItem(SkinEditorStrings.BringToFront, MenuItemType.Standard, () => skinEditor.BringSelectionToFront()); yield return new OsuMenuItem(SkinEditorStrings.SendToBack, MenuItemType.Standard, () => skinEditor.SendSelectionToBack()); yield return new OsuMenuItemSpacer(); foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; IEnumerable createAnchorItems(Func checkFunction, Action applyFunction) { var displayableAnchors = new[] { Anchor.TopLeft, Anchor.TopCentre, Anchor.TopRight, Anchor.CentreLeft, Anchor.Centre, Anchor.CentreRight, Anchor.BottomLeft, Anchor.BottomCentre, Anchor.BottomRight, }; return displayableAnchors.Select(a => { return new TernaryStateRadioMenuItem(a.ToString(), MenuItemType.Standard, _ => applyFunction(a)) { State = { Value = GetStateFromSelection(selection, c => checkFunction(c.Item, a)) } }; }); } } private static void updateDrawablePosition(Drawable drawable, Vector2 screenSpacePosition) { drawable.Position = drawable.Parent!.ToLocalSpace(screenSpacePosition) - drawable.AnchorPosition; } private void applyOrigins(Anchor origin) { OnOperationBegan(); foreach (var item in SelectedItems) { var drawable = (Drawable)item; applyOrigin(drawable, origin); if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); } OnOperationEnded(); } /// /// A screen-space quad surrounding all selected drawables, accounting for their full displayed size. /// /// private Quad getSelectionQuad() => GeometryUtils.GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray())); private void applyFixedAnchors(Anchor anchor) { OnOperationBegan(); foreach (var item in SelectedItems) { var drawable = (Drawable)item; item.UsesFixedAnchor = true; applyAnchor(drawable, anchor); } OnOperationEnded(); } private void applyClosestAnchors() { OnOperationBegan(); foreach (var item in SelectedItems) { item.UsesFixedAnchor = false; ApplyClosestAnchorOrigin((Drawable)item); } OnOperationEnded(); } private static Anchor getClosestAnchor(Drawable drawable) { var parent = drawable.Parent; if (parent == null) return drawable.Anchor; var screenPosition = drawable.ToScreenSpace(drawable.OriginPosition); var absolutePosition = parent.ToLocalSpace(screenPosition); var factor = parent.RelativeToAbsoluteFactor; var result = default(Anchor); static Anchor getAnchorFromPosition(float xOrY, Anchor anchor0, Anchor anchor1, Anchor anchor2) { if (xOrY >= 2 / 3f) return anchor2; if (xOrY >= 1 / 3f) return anchor1; return anchor0; } result |= getAnchorFromPosition(absolutePosition.X / factor.X, Anchor.x0, Anchor.x1, Anchor.x2); result |= getAnchorFromPosition(absolutePosition.Y / factor.Y, Anchor.y0, Anchor.y1, Anchor.y2); return result; } private static void applyAnchor(Drawable drawable, Anchor anchor) { if (anchor == drawable.Anchor) return; var previousAnchor = drawable.AnchorPosition; drawable.Anchor = anchor; drawable.Position -= drawable.AnchorPosition - previousAnchor; } private static void applyOrigin(Drawable drawable, Anchor screenSpaceOrigin) { var boundingBox = drawable.ScreenSpaceDrawQuad.AABBFloat; var targetScreenSpacePosition = screenSpaceOrigin.PositionOnQuad(boundingBox); Anchor localOrigin = Anchor.TopLeft; float smallestDistanceFromTargetPosition = float.PositiveInfinity; void checkOrigin(Anchor originToTest) { Vector2 positionToTest = drawable.ToScreenSpace(originToTest.PositionOnQuad(drawable.DrawRectangle)); float testedDistance = Vector2.Distance(targetScreenSpacePosition, positionToTest); if (testedDistance < smallestDistanceFromTargetPosition) { localOrigin = originToTest; smallestDistanceFromTargetPosition = testedDistance; } } checkOrigin(Anchor.TopLeft); checkOrigin(Anchor.TopCentre); checkOrigin(Anchor.TopRight); checkOrigin(Anchor.CentreLeft); checkOrigin(Anchor.Centre); checkOrigin(Anchor.CentreRight); checkOrigin(Anchor.BottomLeft); checkOrigin(Anchor.BottomCentre); checkOrigin(Anchor.BottomRight); Vector2 offset = drawable.ToParentSpace(localOrigin.PositionOnQuad(drawable.DrawRectangle)) - drawable.ToParentSpace(drawable.Origin.PositionOnQuad(drawable.DrawRectangle)); drawable.Origin = localOrigin; drawable.Position += offset; } } }