// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Screens.Play { public class PauseOverlay : GameplayMenuOverlay { public Action OnResume; public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; private SkinnableSound pauseLoop; protected override Action BackAction => () => InternalButtons.Children.First().Click(); [BackgroundDependencyLoader] private void load(OsuColour colours) { AddButton("Continue", colours.Green, () => OnResume?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop")) { Looping = true, }); // PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset // the sample must be played again pauseLoop.OnSkinChanged += () => pauseLoop.Play(); } protected override void PopIn() { base.PopIn(); //SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.00001); pauseLoop.TransformBindableTo(pauseLoop.Volume, 1.0f, 400, Easing.InQuint); pauseLoop.Play(); } protected override void PopOut() { base.PopOut(); pauseLoop.Stop(); pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.0f); } } }