// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneStoryboardSamplePlayback : PlayerTestScene { private Storyboard storyboard; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { config.Set(OsuSetting.ShowStoryboard, true); storyboard = new Storyboard(); var backgroundLayer = storyboard.GetLayer("Background"); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20)); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20)); backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20)); } [Test] public void TestStoryboardSamplesStopDuringPause() { checkForFirstSamplePlayback(); AddStep("player paused", () => Player.Pause()); AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value); AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); AddStep("player resume", () => Player.Resume()); AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); } [Test] public void TestStoryboardSamplesStopOnSkip() { checkForFirstSamplePlayback(); AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space)); AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); } private void checkForFirstSamplePlayback() { AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded); AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); } private IEnumerable allStoryboardSamples => Player.ChildrenOfType(); protected override bool AllowFail => false; protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio); } }