// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Extensions; using osu.Game.Screens.Play.HUD; namespace osu.Game.Skinning { /// <summary> /// Denotes a container which can house <see cref="ISkinnableDrawable"/>s. /// </summary> public interface ISkinnableTarget : IDrawable { /// <summary> /// The definition of this target. /// </summary> SkinnableTarget Target { get; } /// <summary> /// A bindable list of components which are being tracked by this skinnable target. /// </summary> IBindableList<ISkinnableDrawable> Components { get; } /// <summary> /// Serialise all children as <see cref="SkinnableInfo"/>. /// </summary> /// <returns>The serialised content.</returns> IEnumerable<SkinnableInfo> CreateSkinnableInfo() => Components.Select(d => ((Drawable)d).CreateSkinnableInfo()); /// <summary> /// Reload this target from the current skin. /// </summary> void Reload(); /// <summary> /// Add a new skinnable component to this target. /// </summary> /// <param name="drawable">The component to add.</param> void Add(ISkinnableDrawable drawable); /// <summary> /// Remove an existing skinnable component from this target. /// </summary> /// <param name="component">The component to remove.</param> public void Remove(ISkinnableDrawable component); } }