// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Mods { public class CatchModDifficultyAdjust : ModDifficultyAdjust { [SettingSource("Fruit Size", "Override a beatmap's set CS.")] public BindableNumber CircleSize { get; } = new BindableFloat() { Precision = 0.1f, MinValue = 1, MaxValue = 10, Default = 5, Value = 5, }; [SettingSource("Approach Rate", "Override a beatmap's set AR.")] public BindableNumber ApproachRate { get; } = new BindableFloat() { Precision = 0.1f, MinValue = 1, MaxValue = 10, Default = 5, Value = 5, }; protected override void TransferSettings(BeatmapDifficulty difficulty) { base.TransferSettings(difficulty); CircleSize.Value = CircleSize.Default = difficulty.CircleSize; ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate; } protected override void ApplySettings(BeatmapDifficulty difficulty) { base.ApplySettings(difficulty); difficulty.CircleSize = CircleSize.Value; difficulty.ApproachRate = ApproachRate.Value; } } }