// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Screens.Testing; using osu.Game.Graphics; using osu.Game.Modes.Taiko.Objects.Drawable.Pieces; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseTaikoHitObjects : TestCase { public override string Description => "Taiko hit objects"; private bool kiai; public override void Reset() { base.Reset(); AddToggle("Kiai", b => { kiai = !kiai; Reset(); }); Add(new CentreHitCircle(new CirclePiece(@"centre") { KiaiMode = kiai }) { Position = new Vector2(100, 100) }); Add(new CentreHitCircle(new AccentedCirclePiece(@"centre") { KiaiMode = kiai }) { Position = new Vector2(350, 100) }); Add(new RimHitCircle(new CirclePiece(@"rim") { KiaiMode = kiai }) { Position = new Vector2(100, 300) }); Add(new RimHitCircle(new AccentedCirclePiece(@"rim") { KiaiMode = kiai }) { Position = new Vector2(350, 300) }); Add(new SwellCircle(new CirclePiece(@"swell") { KiaiMode = kiai }) { Position = new Vector2(100, 500) }); Add(new SwellCircle(new AccentedCirclePiece(@"swell") { KiaiMode = kiai }) { Position = new Vector2(350, 500) }); Add(new DrumRollCircle(new CirclePiece(string.Empty) { Width = 250, KiaiMode = kiai }) { Position = new Vector2(575, 100) }); Add(new DrumRollCircle(new AccentedCirclePiece(string.Empty) { Width = 250, KiaiMode = kiai }) { Position = new Vector2(575, 300) }); } private class SwellCircle : BaseCircle { public SwellCircle(CirclePiece piece) : base(piece) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { Piece.AccentColour = colours.YellowDark; } } private class DrumRollCircle : BaseCircle { public DrumRollCircle(CirclePiece piece) : base(piece) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { Piece.AccentColour = colours.YellowDark; } } private class CentreHitCircle : BaseCircle { public CentreHitCircle(CirclePiece piece) : base(piece) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { Piece.AccentColour = colours.PinkDarker; } } private class RimHitCircle : BaseCircle { public RimHitCircle(CirclePiece piece) : base(piece) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { Piece.AccentColour = colours.BlueDarker; } } private abstract class BaseCircle : Container { protected readonly CirclePiece Piece; protected BaseCircle(CirclePiece piece) { Piece = piece; Add(Piece); } } } }