// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; using osu.Game.Screens.Play; namespace osu.Desktop.Windows { public partial class GameplayWinKeyBlocker : Component { private Bindable<bool> disableWinKey = null!; private IBindable<bool> localUserPlaying = null!; private IBindable<bool> isActive = null!; [Resolved] private GameHost host { get; set; } = null!; [BackgroundDependencyLoader] private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config) { localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy(); localUserPlaying.BindValueChanged(_ => updateBlocking()); isActive = host.IsActive.GetBoundCopy(); isActive.BindValueChanged(_ => updateBlocking()); disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey); disableWinKey.BindValueChanged(_ => updateBlocking(), true); } private void updateBlocking() { bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value; if (shouldDisable) host.InputThread.Scheduler.Add(WindowsKey.Disable); else host.InputThread.Scheduler.Add(WindowsKey.Enable); } } }