// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.IO; using osu.Game.IO.Serialization; namespace osu.Game.Beatmaps.Formats { public class JsonBeatmapDecoder : Decoder { public static void Register() { AddDecoder("{", _ => new JsonBeatmapDecoder()); } protected override void ParseStreamInto(LineBufferedReader stream, Beatmap output) { stream.ReadToEnd().DeserializeInto(output); foreach (var hitObject in output.HitObjects) hitObject.ApplyDefaults(output.ControlPointInfo, output.Difficulty); } } }