// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModEasy : Mod, IApplicableToDifficulty, IApplicableFailOverride, IApplicableToScoreProcessor { public override string Name => "Easy"; public override string Acronym => "EZ"; public override IconUsage Icon => OsuIcon.ModEasy; public override ModType Type => ModType.DifficultyReduction; public override double ScoreMultiplier => 0.5; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) }; private int retries = 2; private BindableNumber health; public void ApplyToDifficulty(BeatmapDifficulty difficulty) { const float ratio = 0.5f; difficulty.CircleSize *= ratio; difficulty.ApproachRate *= ratio; difficulty.DrainRate *= ratio; difficulty.OverallDifficulty *= ratio; } public bool AllowFail { get { if (retries == 0) return true; health.Value = health.MaxValue; retries--; return false; } } public bool RestartOnFail => false; public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { health = scoreProcessor.Health.GetBoundCopy(); } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank; } }