// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Scoring { public partial class TaikoScoreProcessor : ScoreProcessor { private const double combo_base = 4; public TaikoScoreProcessor() : base(new TaikoRuleset()) { } protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { return 250000 * comboProgress + 750000 * Math.Pow(Accuracy.Value, 3.6) * accuracyProgress + bonusPortion; } protected override double GetBonusScoreChange(JudgementResult result) => base.GetBonusScoreChange(result) * strongScaleValue(result); protected override double GetComboScoreChange(JudgementResult result) { return Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)) * strongScaleValue(result); } private double strongScaleValue(JudgementResult result) { if (result.HitObject is StrongNestedHitObject strong) return strong.Parent is DrumRollTick ? 3 : 7; return 1; } } }