// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.Chat; using osu.Game.Online.Rooms; namespace osu.Game.Screens.OnlinePlay.Match.Components { public class MatchChatDisplay : StandAloneChatDisplay { private readonly IBindable channelId = new Bindable(); [Resolved(CanBeNull = true)] private ChannelManager channelManager { get; set; } private readonly Room room; private readonly bool leaveChannelOnDispose; public MatchChatDisplay(Room room, bool leaveChannelOnDispose = true) : base(true) { this.room = room; this.leaveChannelOnDispose = leaveChannelOnDispose; } protected override void LoadComplete() { base.LoadComplete(); // Required for the time being since this component is created prior to the room being joined. channelId.BindTo(room.ChannelId); channelId.BindValueChanged(_ => updateChannel(), true); } private void updateChannel() { if (room.RoomID.Value == null || channelId.Value == 0) return; Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{room.RoomID.Value}" }); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (leaveChannelOnDispose) channelManager?.LeaveChannel(Channel.Value); } } }