// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Database; namespace osu.Game.Scoring { /// /// A component which performs and acts as a central cache for performance calculations of locally databased scores. /// Currently not persisted between game sessions. /// public class ScorePerformanceCache : MemoryCachingComponent { [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } /// /// Calculates performance for the given . /// /// The score to do the calculation on. /// An optional to cancel the operation. public Task CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default) { var lookupKey = new PerformanceCacheLookup(score); if (Cache.TryGetValue(lookupKey, out double performance)) return Task.FromResult((double?)performance); return computePerformanceAsync(score, lookupKey, token); } private async Task computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default) { var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token); // Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value. if (attributes.Attributes == null) return null; token.ThrowIfCancellationRequested(); var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Attributes, score); var total = calculator?.Calculate(); if (total.HasValue) Cache[lookupKey] = total.Value; return total; } public readonly struct PerformanceCacheLookup { public readonly string ScoreHash; public readonly int LocalScoreID; public PerformanceCacheLookup(ScoreInfo info) { ScoreHash = info.Hash; LocalScoreID = info.ID; } public override int GetHashCode() { var hash = new HashCode(); hash.Add(ScoreHash); hash.Add(LocalScoreID); return hash.ToHashCode(); } } } }