// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using OpenTK; namespace osu.Game.Rulesets.Catch.Objects { public class JuiceStream : CatchHitObject, IHasCurve { /// /// Positional distance that results in a duration of one second, before any speed adjustments. /// private const float base_scoring_distance = 100; public int RepeatCount { get; set; } public double Velocity; public double TickDistance; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime); double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier; Velocity = scoringDistance / timingPoint.BeatLength; TickDistance = scoringDistance / difficulty.SliderTickRate; } protected override void CreateNestedHitObjects() { base.CreateNestedHitObjects(); createTicks(); } private void createTicks() { if (TickDistance == 0) return; var length = Curve.Distance; var tickDistance = Math.Min(TickDistance, length); var spanDuration = length / Velocity; var minDistanceFromEnd = Velocity * 0.01; AddNested(new Fruit { Samples = Samples, StartTime = StartTime, X = X }); double lastDropletTime = StartTime; for (int span = 0; span < this.SpanCount(); span++) { var spanStartTime = StartTime + span * spanDuration; var reversed = span % 2 == 1; for (double d = 0; d <= length; d += tickDistance) { var timeProgress = d / length; var distanceProgress = reversed ? 1 - timeProgress : timeProgress; double time = spanStartTime + timeProgress * spanDuration; if (LegacyLastTickOffset != null) { // If we're the last tick, apply the legacy offset if (span == this.SpanCount() - 1 && d + tickDistance > length) time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value); } double tinyTickInterval = time - lastDropletTime; while (tinyTickInterval > 100) tinyTickInterval /= 2; for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval) { double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration; AddNested(new TinyDroplet { StartTime = t, X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH, Samples = new List(Samples.Select(s => new SampleInfo { Bank = s.Bank, Name = @"slidertick", Volume = s.Volume })) }); } if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd) { AddNested(new Droplet { StartTime = time, X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH, Samples = new List(Samples.Select(s => new SampleInfo { Bank = s.Bank, Name = @"slidertick", Volume = s.Volume })) }); } lastDropletTime = time; } AddNested(new Fruit { Samples = Samples, StartTime = spanStartTime + spanDuration, X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH }); } } public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity; public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH; public double Duration => EndTime - StartTime; public double Distance { get { return Curve.Distance; } set { Curve.Distance = value; } } public SliderCurve Curve { get; } = new SliderCurve(); public Vector2[] ControlPoints { get { return Curve.ControlPoints; } set { Curve.ControlPoints = value; } } public List> RepeatSamples { get; set; } = new List>(); public CurveType CurveType { get { return Curve.CurveType; } set { Curve.CurveType = value; } } public double? LegacyLastTickOffset { get; set; } } }