// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { public class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene { private const double time_before_head = 250; private const double time_head = 1500; private const double time_during_hold_1 = 2500; private const double time_tail = 4000; private const double time_after_tail = 5250; private List judgementResults; /// /// -----[ ]----- /// o o /// [Test] public void TestNoInput() { performTest(new List { new ManiaReplayFrame(time_before_head), new ManiaReplayFrame(time_after_tail), }); assertHeadJudgement(HitResult.Miss); assertTickJudgement(HitResult.Miss); assertTailJudgement(HitResult.Miss); assertNoteJudgement(HitResult.Perfect); } /// /// -----[ ]----- /// x o /// [Test] public void TestPressTooEarlyAndReleaseAfterTail() { performTest(new List { new ManiaReplayFrame(time_before_head, ManiaAction.Key1), new ManiaReplayFrame(time_after_tail, ManiaAction.Key1), }); assertHeadJudgement(HitResult.Miss); assertTickJudgement(HitResult.Miss); assertTailJudgement(HitResult.Miss); } /// /// -----[ ]----- /// x o /// [Test] public void TestPressTooEarlyAndReleaseAtTail() { performTest(new List { new ManiaReplayFrame(time_before_head, ManiaAction.Key1), new ManiaReplayFrame(time_tail), }); assertHeadJudgement(HitResult.Miss); assertTickJudgement(HitResult.Miss); assertTailJudgement(HitResult.Miss); } /// /// -----[ ]----- /// xo x o /// [Test] public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail() { performTest(new List { new ManiaReplayFrame(time_before_head, ManiaAction.Key1), new ManiaReplayFrame(time_before_head + 10), new ManiaReplayFrame(time_head, ManiaAction.Key1), new ManiaReplayFrame(time_after_tail), }); assertHeadJudgement(HitResult.Perfect); assertTickJudgement(HitResult.Perfect); assertTailJudgement(HitResult.Miss); } /// /// -----[ ]----- /// xo x o /// [Test] public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail() { performTest(new List { new ManiaReplayFrame(time_before_head, ManiaAction.Key1), new ManiaReplayFrame(time_before_head + 10), new ManiaReplayFrame(time_head, ManiaAction.Key1), new ManiaReplayFrame(time_tail), }); assertHeadJudgement(HitResult.Perfect); assertTickJudgement(HitResult.Perfect); assertTailJudgement(HitResult.Perfect); } /// /// -----[ ]----- /// xo o /// [Test] public void TestPressAtStartAndBreak() { performTest(new List { new ManiaReplayFrame(time_head, ManiaAction.Key1), new ManiaReplayFrame(time_head + 10), new ManiaReplayFrame(time_after_tail), }); assertHeadJudgement(HitResult.Perfect); assertTickJudgement(HitResult.Miss); assertTailJudgement(HitResult.Miss); } /// /// -----[ ]----- /// xo x o /// [Test] public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail() { performTest(new List { new ManiaReplayFrame(time_head, ManiaAction.Key1), new ManiaReplayFrame(time_head + 10), new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), new ManiaReplayFrame(time_after_tail), }); assertHeadJudgement(HitResult.Perfect); assertTickJudgement(HitResult.Perfect); assertTailJudgement(HitResult.Miss); } /// /// -----[ ]----- /// xo x o o /// [Test] public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail() { performTest(new List { new ManiaReplayFrame(time_head, ManiaAction.Key1), new ManiaReplayFrame(time_head + 10), new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), new ManiaReplayFrame(time_tail), }); assertHeadJudgement(HitResult.Perfect); assertTickJudgement(HitResult.Perfect); assertTailJudgement(HitResult.Meh); } /// /// -----[ ]----- /// x o /// [Test] public void TestPressDuringNoteAndReleaseAfterTail() { performTest(new List { new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), new ManiaReplayFrame(time_after_tail), }); assertHeadJudgement(HitResult.Miss); assertTickJudgement(HitResult.Perfect); assertTailJudgement(HitResult.Miss); } /// /// -----[ ]----- /// x o o /// [Test] public void TestPressDuringNoteAndReleaseAtTail() { performTest(new List { new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), new ManiaReplayFrame(time_tail), }); assertHeadJudgement(HitResult.Miss); assertTickJudgement(HitResult.Perfect); assertTailJudgement(HitResult.Meh); } /// /// -----[ ]----- /// xo o /// [Test] public void TestPressAndReleaseAtTail() { performTest(new List { new ManiaReplayFrame(time_tail, ManiaAction.Key1), new ManiaReplayFrame(time_tail + 10), }); assertHeadJudgement(HitResult.Miss); assertTickJudgement(HitResult.Miss); assertTailJudgement(HitResult.Meh); } private void assertHeadJudgement(HitResult result) => AddAssert($"head judged as {result}", () => judgementResults[0].Type == result); private void assertTailJudgement(HitResult result) => AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result); private void assertNoteJudgement(HitResult result) => AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result); private void assertTickJudgement(HitResult result) => AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick private ScoreAccessibleReplayPlayer currentPlayer; private void performTest(List frames) { AddStep("load player", () => { Beatmap.Value = CreateWorkingBeatmap(new Beatmap { HitObjects = { new HoldNote { StartTime = time_head, Duration = time_tail - time_head, Column = 0, } }, BeatmapInfo = { BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 }, Ruleset = new ManiaRuleset().RulesetInfo }, }); Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); p.OnLoadComplete += _ => { p.ScoreProcessor.NewJudgement += result => { if (currentPlayer == p) judgementResults.Add(result); }; }; LoadScreen(currentPlayer = p); judgementResults = new List(); }); AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); } private class ScoreAccessibleReplayPlayer : ReplayPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; protected override bool PauseOnFocusLost => false; public ScoreAccessibleReplayPlayer(Score score) : base(score, false, false) { } } } }