// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Objects; using osuTK; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// /// A line that scrolls alongside hit objects in the playfield and visualises control points. /// public class DrawableBarLine : DrawableHitObject { public new BarLine HitObject => (BarLine)base.HitObject; /// /// The width of the line tracker. /// private const float tracker_width = 2f; /// /// The vertical offset of the triangles from the line tracker. /// private const float triangle_offset = 10f; /// /// The size of the triangles. /// private const float triangle_size = 20f; /// /// The visual line tracker. /// private SkinnableDrawable line; /// /// Container with triangles. Only visible for major lines. /// private Container triangleContainer; private readonly Bindable major = new Bindable(); public DrawableBarLine() : this(null) { } public DrawableBarLine([CanBeNull] BarLine barLine) : base(barLine) { } [BackgroundDependencyLoader] private void load() { Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Y; Width = tracker_width; AddRangeInternal(new Drawable[] { line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box { RelativeSizeAxes = Axes.Both, EdgeSmoothness = new Vector2(0.5f, 0), }) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, triangleContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Children = new[] { new EquilateralTriangle { Name = "Top", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Position = new Vector2(0, -triangle_offset), Size = new Vector2(-triangle_size), EdgeSmoothness = new Vector2(1), }, new EquilateralTriangle { Name = "Bottom", Anchor = Anchor.BottomCentre, Origin = Anchor.TopCentre, Position = new Vector2(0, triangle_offset), Size = new Vector2(triangle_size), EdgeSmoothness = new Vector2(1), } } } }); } protected override void LoadComplete() { base.LoadComplete(); major.BindValueChanged(updateMajor); } private void updateMajor(ValueChangedEvent major) { line.Alpha = major.NewValue ? 1f : 0.75f; triangleContainer.Alpha = major.NewValue ? 1 : 0; } protected override void OnApply() { base.OnApply(); major.BindTo(HitObject.MajorBindable); } protected override void OnFree() { base.OnFree(); major.UnbindFrom(HitObject.MajorBindable); } protected override void UpdateHitStateTransforms(ArmedState state) { using (BeginAbsoluteSequence(HitObject.StartTime)) this.FadeOutFromOne(150).Expire(); } } }