// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Events; using osuTK.Input; namespace osu.Game.Screens.Play.HUD { public partial class KeyCounterKeyboardTrigger : InputTrigger { public Key Key { get; } public KeyCounterKeyboardTrigger(Key key) : base(key.ToString()) { Key = key; } protected override bool OnKeyDown(KeyDownEvent e) { if (e.Key == Key) { Activate(); } return base.OnKeyDown(e); } protected override void OnKeyUp(KeyUpEvent e) { if (e.Key == Key) Deactivate(); base.OnKeyUp(e); } } }