// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transforms; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Modes; using OpenTK; namespace osu.Game.Overlays.Toolbar { public class Toolbar : OverlayContainer { public const float HEIGHT = 40; public const float TOOLTIP_HEIGHT = 30; public Action OnHome; public Action OnPlayModeChange; private ToolbarModeSelector modeSelector; private ToolbarUserArea userArea; protected override bool HideOnEscape => false; protected override bool BlockPassThroughInput => false; private const int transition_time = 500; private const float alpha_hovering = 0.8f; private const float alpha_normal = 0.6f; public override bool Contains(Vector2 screenSpacePos) => true; public Toolbar() { Children = new Drawable[] { new ToolbarBackground(), new FlowContainer { Direction = FlowDirections.Horizontal, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new ToolbarSettingsButton(), new ToolbarHomeButton() { Action = () => OnHome?.Invoke() }, modeSelector = new ToolbarModeSelector { OnPlayModeChange = OnPlayModeChange } } }, new PassThroughFlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Direction = FlowDirections.Horizontal, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new ToolbarMusicButton(), new ToolbarButton { Icon = FontAwesome.fa_search }, userArea = new ToolbarUserArea(), new ToolbarNotificationButton(), } } }; RelativeSizeAxes = Axes.X; Size = new Vector2(1, HEIGHT); } public class ToolbarBackground : Container { private Box solidBackground; private Box gradientBackground; public ToolbarBackground() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { solidBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.1f), Alpha = alpha_normal, }, gradientBackground = new Box { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Alpha = 0, Height = 90, ColourInfo = ColourInfo.GradientVertical( OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)), }, }; } protected override bool OnHover(InputState state) { solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint); gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint); return true; } protected override void OnHoverLost(InputState state) { solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint); gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint); } } public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode); protected override void PopIn() { MoveToY(0, transition_time, EasingTypes.OutQuint); FadeIn(transition_time / 2, EasingTypes.OutQuint); } protected override void PopOut() { userArea?.LoginOverlay.Hide(); MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint); FadeOut(transition_time); } class PassThroughFlowContainer : FlowContainer { //needed to get input to the login overlay. public override bool Contains(Vector2 screenSpacePos) => true; } } }