// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Screens.Edit.Screens.Compose; namespace osu.Game.Tests.Visual { public class TestCaseEditorCompose : OsuTestCase { private readonly Random random; private readonly Compose compose; public TestCaseEditorCompose() { random = new Random(1337); Add(compose = new Compose()); AddStep("Next beatmap", nextBeatmap); } private OsuGameBase osuGame; private BeatmapManager beatmaps; [BackgroundDependencyLoader] private void load(OsuGameBase osuGame, BeatmapManager beatmaps) { this.osuGame = osuGame; this.beatmaps = beatmaps; compose.Beatmap.BindTo(osuGame.Beatmap); } private void nextBeatmap() { var sets = beatmaps.GetAllUsableBeatmapSets(); if (sets.Count == 0) return; var b = sets[random.Next(0, sets.Count)].Beatmaps[0]; osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b); } } }