// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Bindings; using osu.Game.Graphics; using osu.Game.Rulesets.UI.Scrolling; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.UI.Components { public class ColumnBackground : CompositeDrawable, IKeyBindingHandler, IHasAccentColour { private readonly IBindable action = new Bindable(); private Box background; private Box backgroundOverlay; private readonly IBindable direction = new Bindable(); [BackgroundDependencyLoader] private void load(IBindable action, IScrollingInfo scrollingInfo) { this.action.BindTo(action); InternalChildren = new[] { background = new Box { Name = "Background", RelativeSizeAxes = Axes.Both, Alpha = 0.3f }, backgroundOverlay = new Box { Name = "Background Gradient Overlay", RelativeSizeAxes = Axes.Both, Height = 0.5f, Blending = BlendingMode.Additive, Alpha = 0 } }; direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(direction => { backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; updateColours(); }, true); } protected override void LoadComplete() { base.LoadComplete(); updateColours(); } private Color4 accentColour; public Color4 AccentColour { get => accentColour; set { if (accentColour == value) return; accentColour = value; updateColours(); } } private void updateColours() { if (!IsLoaded) return; background.Colour = AccentColour; var brightPoint = AccentColour.Opacity(0.6f); var dimPoint = AccentColour.Opacity(0); backgroundOverlay.Colour = ColourInfo.GradientVertical( direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint, direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint); } public bool OnPressed(ManiaAction action) { if (action == this.action.Value) backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint); return false; } public bool OnReleased(ManiaAction action) { if (action == this.action.Value) backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); return false; } } }