// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Mania.UI { public class Column : ScrollingPlayfield, IKeyBindingHandler, IHasAccentColour { private const float column_width = 45; private const float special_column_width = 70; /// /// The index of this column as part of the whole playfield. /// public readonly int Index; public readonly Bindable Action = new Bindable(); private readonly ColumnBackground background; private readonly ColumnKeyArea keyArea; private readonly ColumnHitObjectArea hitObjectArea; internal readonly Container TopLevelContainer; private readonly Container explosionContainer; public Column(int index) { Index = index; RelativeSizeAxes = Axes.Y; Width = column_width; Masking = true; CornerRadius = 5; background = new ColumnBackground { RelativeSizeAxes = Axes.Both }; Container hitTargetContainer; InternalChildren = new[] { // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements background.CreateProxy(), hitTargetContainer = new Container { Name = "Hit target + hit objects", RelativeSizeAxes = Axes.Both, Children = new Drawable[] { hitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both, }, explosionContainer = new Container { Name = "Hit explosions", RelativeSizeAxes = Axes.Both } } }, keyArea = new ColumnKeyArea { RelativeSizeAxes = Axes.X, Height = ManiaStage.HIT_TARGET_POSITION, }, background, TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both } }; TopLevelContainer.Add(explosionContainer.CreateProxy()); Direction.BindValueChanged(d => { hitTargetContainer.Padding = new MarginPadding { Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0, Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, }; keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; }, true); } public override Axes RelativeSizeAxes => Axes.Y; private bool isSpecial; public bool IsSpecial { get { return isSpecial; } set { if (isSpecial == value) return; isSpecial = value; Width = isSpecial ? special_column_width : column_width; } } private Color4 accentColour; public Color4 AccentColour { get { return accentColour; } set { if (accentColour == value) return; accentColour = value; background.AccentColour = value; keyArea.AccentColour = value; hitObjectArea.AccentColour = value; } } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs>(Action); return dependencies; } /// /// Adds a DrawableHitObject to this Playfield. /// /// The DrawableHitObject to add. public override void Add(DrawableHitObject hitObject) { hitObject.AccentColour = AccentColour; hitObject.OnNewResult += OnNewResult; HitObjectContainer.Add(hitObject); } public override bool Remove(DrawableHitObject h) { if (!base.Remove(h)) return false; h.OnNewResult -= OnNewResult; return true; } internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) { if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements) return; explosionContainer.Add(new HitExplosion(judgedObject) { Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre }); } public bool OnPressed(ManiaAction action) { if (action != Action) return false; var nextObject = HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? // fallback to non-alive objects to find next off-screen object HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjectContainer.Objects.LastOrDefault(); nextObject?.PlaySamples(); return true; } public bool OnReleased(ManiaAction action) => false; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) // This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border => DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos)); } }