// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Configuration; namespace osu.Game.Rulesets.Mods { public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty { public override string Name => @"Difficulty Adjust"; public override string Description => @"Override a beatmap's difficulty settings."; public override string Acronym => "DA"; public override ModType Type => ModType.Conversion; public override IconUsage? Icon => FontAwesome.Solid.Hammer; public override double ScoreMultiplier => 0.5; public override bool RequiresConfiguration => true; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) }; protected const int FIRST_SETTING_ORDER = 1; protected const int LAST_SETTING_ORDER = 2; [SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))] public DifficultyBindable DrainRate { get; } = new DifficultyBindable { Precision = 0.1f, MinValue = 0, MaxValue = 10, ExtendedMaxValue = 11, ReadCurrentFromDifficulty = diff => diff.DrainRate, }; [SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))] public DifficultyBindable OverallDifficulty { get; } = new DifficultyBindable { Precision = 0.1f, MinValue = 0, MaxValue = 10, ExtendedMaxValue = 11, ReadCurrentFromDifficulty = diff => diff.OverallDifficulty, }; [SettingSource("Extended Limits", "Adjust difficulty beyond sane limits.")] public BindableBool ExtendedLimits { get; } = new BindableBool(); protected ModDifficultyAdjust() { foreach (var (_, property) in this.GetOrderedSettingsSourceProperties()) { if (property.GetValue(this) is DifficultyBindable diffAdjustBindable) diffAdjustBindable.ExtendedLimits.BindTo(ExtendedLimits); } } public override string SettingDescription { get { string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:N1}"; string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:N1}"; return string.Join(", ", new[] { drainRate, overallDifficulty }.Where(s => !string.IsNullOrEmpty(s))); } } public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty) { } public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty); /// /// Apply all custom settings to the provided beatmap. /// /// The beatmap to have settings applied. protected virtual void ApplySettings(BeatmapDifficulty difficulty) { if (DrainRate.Value != null) difficulty.DrainRate = DrainRate.Value.Value; if (OverallDifficulty.Value != null) difficulty.OverallDifficulty = OverallDifficulty.Value.Value; } } }