// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { public partial class TestSceneManiaPlayerLegacySkin : LegacySkinPlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); // play with a converted beatmap to allow dual stages mod to work. protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(new RulesetInfo()); protected override bool HasCustomSteps => true; [Test] public void TestSingleStage() { AddStep("Load single stage", LoadPlayer); AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1); } [Test] public void TestDualStage() { AddStep("Load dual stage", () => LoadPlayer(new Mod[] { new ManiaModDualStages() })); AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1); } } }