// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Reflection; using NUnit.Framework; using osu.Framework.IO.Stores; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests { public class TestSceneManiaHitObjectSamples : HitObjectSampleTest { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples))); /// <summary> /// Tests that when a normal sample bank is used, the normal hitsound will be looked up. /// </summary> [Test] public void TestManiaHitObjectNormalSampleBank() { const string expected_sample = "normal-hitnormal2"; SetupSkins(expected_sample, expected_sample); CreateTestWithBeatmap("mania-hitobject-beatmap-normal-sample-bank.osu"); AssertBeatmapLookup(expected_sample); } /// <summary> /// Tests that when a custom sample bank is used, layered hitsounds are not played /// (only the sample from the custom bank is looked up). /// </summary> [Test] public void TestManiaHitObjectCustomSampleBank() { const string expected_sample = "normal-hitwhistle2"; const string unwanted_sample = "normal-hitnormal2"; SetupSkins(expected_sample, unwanted_sample); CreateTestWithBeatmap("mania-hitobject-beatmap-custom-sample-bank.osu"); AssertBeatmapLookup(expected_sample); AssertNoLookup(unwanted_sample); } } }