// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; namespace osu.Game.Graphics.UserInterface { public class IconButton : OsuAnimatedButton { public const float DEFAULT_BUTTON_SIZE = 30; private Color4? iconColour; /// /// The icon colour. This does not affect Colour. /// public Color4 IconColour { get => iconColour ?? Color4.White; set { iconColour = value; icon.FadeColour(value); } } private Color4? iconHoverColour; /// /// The icon colour while the is hovered. /// public Color4 IconHoverColour { get => iconHoverColour ?? IconColour; set => iconHoverColour = value; } /// /// The icon. /// public IconUsage Icon { get => icon.Icon; set => icon.Icon = value; } /// /// The icon scale. This does not affect Scale. /// public Vector2 IconScale { get => icon.Scale; set => icon.Scale = value; } private readonly SpriteIcon icon; public IconButton() { Size = new Vector2(DEFAULT_BUTTON_SIZE); Add(icon = new SpriteIcon { Origin = Anchor.Centre, Anchor = Anchor.Centre, Size = new Vector2(18), }); } protected override bool OnHover(HoverEvent e) { icon.FadeColour(IconHoverColour, 500, Easing.OutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { icon.FadeColour(IconColour, 500, Easing.OutQuint); base.OnHoverLost(e); } } }