// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { public class DrumRollTick : TaikoHitObject { /// <summary> /// Whether this is the first (initial) tick of the slider. /// </summary> public bool FirstTick; /// <summary> /// The length (in milliseconds) between this tick and the next. /// <para>Half of this value is the hit window of the tick.</para> /// </summary> public double TickSpacing; /// <summary> /// The time allowed to hit this tick. /// </summary> public double HitWindow => TickSpacing / 2; public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); protected override HitWindows CreateHitWindows() => null; } }