// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; namespace osu.Game.Beatmaps { public class DummyWorkingBeatmap : WorkingBeatmap { private readonly OsuGameBase game; public DummyWorkingBeatmap(OsuGameBase game = null) : base(new BeatmapInfo { Metadata = new BeatmapMetadata { Artist = "please load a beatmap!", Title = "no beatmaps available!" }, BeatmapSet = new BeatmapSetInfo(), BaseDifficulty = new BeatmapDifficulty { DrainRate = 0, CircleSize = 0, OverallDifficulty = 0, }, Ruleset = new DummyRulesetInfo() }) { this.game = game; } protected override IBeatmap GetBeatmap() => new Beatmap(); protected override Texture GetBackground() => game?.Textures.Get(@"Backgrounds/bg4"); protected override Track GetTrack() => new TrackVirtual { Length = 1000 }; private class DummyRulesetInfo : RulesetInfo { public override Ruleset CreateInstance() => new DummyRuleset(this); private class DummyRuleset : Ruleset { public override IEnumerable GetModsFor(ModType type) => new Mod[] { }; public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) { throw new NotImplementedException(); } public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap }; public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null; public override string Description => "dummy"; public override string ShortName => "dummy"; public DummyRuleset(RulesetInfo rulesetInfo = null) : base(rulesetInfo) { } private class DummyBeatmapConverter : IBeatmapConverter { public event Action> ObjectConverted; public IBeatmap Beatmap { get; set; } public bool CanConvert => true; public IBeatmap Convert() => Beatmap; } } } } }