// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Online.Rooms; using osu.Game.Online.Rooms.RoomStatuses; using osuTK.Graphics; namespace osu.Game.Screens.OnlinePlay.Lounge.Components { /// /// A pill that displays the room's current status. /// public partial class RoomStatusPill : OnlinePlayPill { [Resolved] private OsuColour colours { get; set; } protected override void LoadComplete() { base.LoadComplete(); EndDate.BindValueChanged(_ => updateDisplay()); Status.BindValueChanged(_ => updateDisplay(), true); FinishTransforms(true); TextFlow.Colour = Colour4.Black; } private void updateDisplay() { RoomStatus status = getDisplayStatus(); Pill.Background.Alpha = 1; Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100); TextFlow.Clear(); TextFlow.AddText(status.Message); } private RoomStatus getDisplayStatus() { if (EndDate.Value < DateTimeOffset.Now) return new RoomStatusEnded(); return Status.Value; } } }