// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using osu.Framework.Utils; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneShaking : TestSceneHitCircle { protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) { var drawableHitObject = base.CreateDrawableHitCircle(circle, auto); Debug.Assert(drawableHitObject.HitObject.HitWindows != null); double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current; Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay); return drawableHitObject; } } }