// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneModSettings : OsuTestScene { private TestModSelectOverlay modSelect; private readonly Mod testCustomisableMod = new TestModCustomisable1(); private readonly Mod testCustomisableAutoOpenMod = new TestModCustomisable2(); [Test] public void TestButtonShowsOnCustomisableMod() { createModSelect(); AddStep("open", () => modSelect.Show()); AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value); AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded); AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod)); AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value); AddStep("open Customisation", () => modSelect.CustomiseButton.Click()); AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod)); AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0); } [Test] public void TestButtonShowsOnModAlreadyAdded() { AddStep("set active mods", () => SelectedMods.Value = new List { testCustomisableMod }); createModSelect(); AddAssert("mods still active", () => SelectedMods.Value.Count == 1); AddStep("open", () => modSelect.Show()); AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value); } [Test] public void TestCustomisationOpensOnModSelect() { createModSelect(); AddStep("open", () => modSelect.Show()); AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.Alpha == 0); AddStep("select mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod)); AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1); } private void createModSelect() { AddStep("create mod select", () => { Ruleset.Value = new TestRulesetInfo(); Child = modSelect = new TestModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, }; }); } private class TestModSelectOverlay : ModSelectOverlay { public new Container ModSettingsContainer => base.ModSettingsContainer; public new TriangleButton CustomiseButton => base.CustomiseButton; public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded); public void SelectMod(Mod mod) => ModSectionsContainer.Children.Single(s => s.ModType == mod.Type) .ButtonsContainer.OfType().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1); } public class TestRulesetInfo : RulesetInfo { public override Ruleset CreateInstance() => new TestCustomisableModRuleset(); public TestRulesetInfo() { Available = true; } public class TestCustomisableModRuleset : Ruleset { public override IEnumerable GetModsFor(ModType type) { if (type == ModType.Conversion) { return new Mod[] { new TestModCustomisable1(), new TestModCustomisable2() }; } return Array.Empty(); } public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException(); public override string Description { get; } = "test"; public override string ShortName { get; } = "tst"; } } private class TestModCustomisable1 : TestModCustomisable { public override string Name => "Customisable Mod 1"; public override string Acronym => "CM1"; } private class TestModCustomisable2 : TestModCustomisable { public override string Name => "Customisable Mod 2"; public override string Acronym => "CM2"; public override bool RequiresConfiguration => true; } private abstract class TestModCustomisable : Mod, IApplicableMod { public override double ScoreMultiplier => 1.0; public override ModType Type => ModType.Conversion; [SettingSource("Sample float", "Change something for a mod")] public BindableFloat SliderBindable { get; } = new BindableFloat { MinValue = 0, MaxValue = 10, Default = 5, Value = 7 }; [SettingSource("Sample bool", "Clicking this changes a setting")] public BindableBool TickBindable { get; } = new BindableBool(); } } }